Community/Nation/Tribe: Citizen, Tuscarora Nation, Deer clan
Materials/Processes: Game Design
Themes: Land/Place; (Re)historying; Language
Online Resources:
- https://web.archive.org/web/20210617233922/https://www.waylonwilson.com/ (Internet Archive)
- https://waylonwilson.itch.io/
Statement/Bio in Artist’s Words:
Waylon Wilson is a citizen of the Tuscarora Nation who is focused on re-storying Indigenous history and issues in multiple media platforms. As a digital media artist, he relocates Indigenous place-based knowledge as mobile, virtual environments, laser-cut fabrications, and quirky animations. He builds interactive, intergenerational digital spaces for elder and youth play. As a Ph.D. student, his current research interests examine the intersections of Indigenous storytelling, documentary filmmaking, cinema techniques, and video game strategies.
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My work aims to embed critical Indigenous thought into interactive media by exploring various realms of technology and what these tools have to offer us as Indigenous media makers and consumers. The digital flood of technology immerses us daily in wave after wave of new gadgets and applications and it is up to us whether we want to embrace this technology or not. Indigenous people often have stigmas associated with using digital technology, especially when it comes to our more traditional knowledge and practices. I’m exploring how these technologies can enhance our ways of thinking as Indigenous people. My goal is to find useful ways to integrate this technology into our lives to as an ongoing practice of our traditional knowledge rather than have it act as an intrusion or hindrance to these ways of knowing.
In order to better understand where Indigenous-determined uses of technology can take us, I look to the ways Indigenous peoples have always engaged with media and technology. As a citizen of the Tuscarora Nation, I draw on the visual and interactive designs in our Haudenosaunee beadwork, wampum, carvings, and other objects used to embed our stories and teachings. The media we use to document our teachings are never only media objects, but are used on a daily basis and meant to be interacted with. Some of these designs are kept with us on a daily basis such as the beadwork we wear or etchings carved into pottery. Other media forms such as wampum belts include more complicated interactive designs and can be interacted with in different ways; they can be read from the front, the back, upside down, and even looped around to connect back to itself in an infinite cycle.
Our grandmothers and grandfathers were intuitive visual and interactive designers. I often find myself referencing their complex work and the ongoing critical thinking and practices of our Indigenous peoples to ground myself and inspire my thinking as well. Working as a Research Assistant for the Initiative for Indigenous Futures has been a big help in directing my recent work. I hope that all of us as Indigenous media makers across Turtle Island can begin to level up this digital era we live in together.
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