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Writing Thrum
2017
Writing Staying Current: Developing Digital Literacies for...
2017
Chapter written with Ryan Patton for the book "Teaching Computational Creativity."
Book Art FRIGHTSCARE
2016
3 comics done for the AVClub’s “Comics Page” feature, which ran in October and focused on horror films...
Writing Guest Editorial – LGBT Issues Caucus
2016
“This art is up here… but the students at this school are down here.”
Teaching/Curriculum Creative Code in the Art Room
2016
Online resource I created to use in my secondary art classes to teach making code-based artworks.
Book Art A.V. DREAMZZZ
2016
Some comics related to pop culture, and anxiety dreams, influenced a bit by the A.V. Club’s recently added Comics ...
Teaching/Curriculum VCU CurrentLab
2016
A series of modules co-authored for VCU's CurrentLab for teaching video game design in an arts context.
Imagery AVClub Games We Liked 2015
2015
Illustration for the AVClub’s year-end game roundup.
Interactive Field of Resemblances
2015
A pair of programs which procedurally generates an array of shapes, each of which bears a family resemblance to the shap...
InteractiveWeb Design Dense was the Darkness
2015
This piece was created for the sad.gif exhibition. A worm crawls out of a nose. A friend is gone. Gil retreats to the...
Teaching/CurriculumWeb Design VOKE
2014
VOKE was an online journal/platform focused on presenting visual and digital articulations of Art Education research,co...
Imagery AVClub Games We Liked 2014
2014
Illustration for the AVClub’s year-end game roundup.
Teaching/Curriculum Making & Moving in the Real World: Physical C...
2014
Game design unit focusing on creating new physical interactions with video games and participatory artwork.
Teaching/Curriculum Mechanics as Metaphor
2014
Game design unit focusing on how the formal properties of games, like other artforms, can convey meaning through metapho...
Interactive Cave Pals
2014
A game for three pals. Use your complementary perspectives to escape the cave!
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