2017
2017
Chapter written with Ryan Patton for the book "Teaching Computational Creativity."
Chapter written with Ryan Patton for the book "Teaching Computational Creativity."
2016
3 comics done for the AVClub’s “Comics Page” feature, which ran in October and focused on horror films...
3 comics done for the AVClub’s “Comics Page” feature, which ran in October and focused on horror films...
2016
“This art is up here… but the students at this school are down here.”
“This art is up here… but the students at this school are down here.”
2016
Online resource I created to use in my secondary art classes to teach making code-based artworks.
Online resource I created to use in my secondary art classes to teach making code-based artworks.
2016
Some comics related to pop culture, and anxiety dreams, influenced a bit by the A.V. Club’s recently added Comics ...
Some comics related to pop culture, and anxiety dreams, influenced a bit by the A.V. Club’s recently added Comics ...
2016
A series of modules co-authored for VCU's CurrentLab for teaching video game design in an arts context.
A series of modules co-authored for VCU's CurrentLab for teaching video game design in an arts context.
2015
Illustration for the AVClub’s year-end game roundup.
Illustration for the AVClub’s year-end game roundup.
2015
A pair of programs which procedurally generates an array of shapes, each of which bears a family resemblance to the shap...
A pair of programs which procedurally generates an array of shapes, each of which bears a family resemblance to the shap...
2015
This piece was created for the sad.gif exhibition. A worm crawls out of a nose. A friend is gone. Gil retreats to the...
This piece was created for the sad.gif exhibition. A worm crawls out of a nose. A friend is gone. Gil retreats to the...
2014
VOKE was an online journal/platform focused on presenting visual and digital articulations of Art Education research,co...
VOKE was an online journal/platform focused on presenting visual and digital articulations of Art Education research,co...
2014
Illustration for the AVClub’s year-end game roundup.
Illustration for the AVClub’s year-end game roundup.
2014
Game design unit focusing on creating new physical interactions with video games and participatory artwork.
Game design unit focusing on creating new physical interactions with video games and participatory artwork.
2014
Game design unit focusing on how the formal properties of games, like other artforms, can convey meaning through metapho...
Game design unit focusing on how the formal properties of games, like other artforms, can convey meaning through metapho...
2014
A game for three pals. Use your complementary perspectives to escape the cave!
A game for three pals. Use your complementary perspectives to escape the cave!