Creative Code in the Art Room 20202016 resource, recently updated for use in remote-learning settings.
GLITCHING FORM 2020Curricular resource for applying glitch processes to 3D modeling and digital fabrication.
VPlace – Media Review 2020Speculative review of a potential response to the needs of remote learning under a pandemic.
System Error: Versatility and Facility as Empoweri... 2020Versatility and facility with digital tools, rather than mastery of them, may be a source of accessible and empowering d...
Data Spatial- ization Experiments 2020This paper documents my reflections on the creation and navigation of three “data spatializations” developed as expe...
Sensory Mapping & Moving through Digital Places 2020This page documents my experimentation with applying mapping methodology to virtual places, a practice I intend to imple...
Intra-Face 2020I am writing this piece using a custom interface which requires me to interact with my computer using six buttons made o...
Asymmetric Play: Feminist Digital Arts Pedagogies ... 2020Video version of a lecture scheduled for the 2020 NAEA National Conference, which was preempted by the COVID19 pandemic.
Lederer Placards 2020with Chelsea Borgman and Sung Ryung Lyu After reflecting on and investigating political, Indigenous, and nonhuman histor...
FORMS + BODIES 2019A curricular resource for 3D printing that challenges students to interface with specific human body.
Metastability in Systems 2019A software and audio piece exploring Erin Manning's concept of metastability, and its potential relationships to art, ed...
Data Materialization Experiments 2019Two different experiments producing physical artifacts generated digitally from statistical data. The first experiment i...
Mapping Environmental Racism: EPA Hazard Sites and... 2019Data Visualization mapping environmental hazard sites onto racial demographic data.