Presentation: Critically Crafting Digital Places &... 2022Presentation at the NAEA Conference by Oscar Keyes & Luke Meeken
AED 101S: Introduction to Art Education 2021Syllabus for AED 101S: Introduction to Art Education, taught fall 2021 at PSU.
ACCRETING FORMS & MEDIA 2021Co-authored with Dr. Aaron Knochel. This is a curricular resource for a lesson that challenges (secondary-level or highe...
Crafting Digital Places 2020Teaching resource for making 3D digital places in (remote or physical) art class.
Creative Code in the Art Room 20202016 resource, recently updated for use in remote-learning settings.
GLITCHING FORM 2020Curricular resource for applying glitch processes to 3D modeling and digital fabrication.
Asymmetric Play: Feminist Digital Arts Pedagogies ... 2020Video version of a lecture scheduled for the 2020 NAEA National Conference, which was preempted by the COVID19 pandemic.
FORMS + BODIES 2019A curricular resource for 3D printing that challenges students to interface with specific human body.
AED 212: Interpreting Art Experience: Educational ... 2019Syllabus for AED 212: Interpreting Art Experience: Educational Implications, taught Fall 2019-Spring 2021 at PSU.
AED 211: Interpreting Art Experience: Social and B... 2019Syllabus developed for teaching AED 211: Interpreting Art Experience: Social and Behavioral Perspectives at PSU.
LOSSY COMPRESSION: Gendered Elisions and Omissions... 2019Online teaching resource indexing women new media artists and their Wikipedia status (as of May 2019).
Universal Adaptor: Accessibility and Difference in... 2018Universal Adaptor is a nonlinear graphic narrative presenting strategies for inclusive practice in New Media Art Ed.
Smithsonian Digital Arts Mash-Up 2016-17 2017Documentation of work from an experimental new media arts camp for middle schoolers.
Creative Code in the Art Room 2016Online resource I created to use in my secondary art classes to teach making code-based artworks.
VCU CurrentLab 2016A series of modules co-authored for VCU's CurrentLab for teaching video game design in an arts context.
VOKE 2014VOKE was an online journal/platform focused on presenting visual and digital articulations of Art Education research,co...
Making & Moving in the Real World: Physical C... 2014Game design unit focusing on creating new physical interactions with video games and participatory artwork.
Mechanics as Metaphor 2014Game design unit focusing on how the formal properties of games, like other artforms, can convey meaning through metapho...
Creating and Traversing Virtual Spaces 2014Unit drawing links between movement-focused 'platform' game level design and installation art.
Introduction to Digital Game Design as Art 2014Introductory module for teaching game design in the art ed classroom. Developed for VCU's CurrentLab.
ARTE 404: Clinical Internship Seminar 2014Syllabus from ARTE 404: Clinical Internship Seminar (student teaching) co-taught at VCU.
ARTE 250: Computer Technology in Art Education 2012Syllabus for ARTE 250: Computer Technology in Art Education, taught fall 2012 at VCU.
AGENT 2012On-line curriculum and teaching resource focusing on encouraging student agency through new media artmaking.
Dialogic Curriculum 2012A recursive 'one-year' secondary art curriculum oriented around the idea of artmaking as dialogue.
Metaphor Curriculum: Spaces of Learning 2012A K-5 curriculum proceeding through a series of metaphoric and conceptual spaces.
Labyrinth Laboratory 2012Separate website for my teaching stuff before I combined it with my portfolio here. Lesson plans, resources, etc.
Bakhtin’s Dialogic Webland 2011A ‘Digital Learning Object’ using interaction and dialogue to explain Bakhtin’s concepts of Dialogue.
THE FREUD ZONE 2011With Jesse White. Interactive roll-over web thing exploring connections between Freud/Psychoanalysis and Art Ed.